![]() It's not that there's much worth looking at, mind. These are normally utterly devoid of any detail - what's the point in being able to see a long way if the terrain is totally barren from about 50 feet in front of your nose? It even splashes the occasional bit of normal mapped lighting in, although where games like Gears of War used this effect to create wonderfully subtle textures and details, Two Worlds artfully applies it to making things look unrealistically shiny. ![]() Here and there, the game attempts feebly to establish its next-gen credentials by throwing around impressively wide vistas. Somehow they all end up looking like this anyway. You can customise your character's appearance at the start of the game. Entire towns and villages pop into existence right before your astonished eyes, as the primitive game engine struggles to keep up with the advanced concept of a character walking around and looking at things. The textures are consistently low resolution, which makes most things into a pixellated mess up close. The first thing that will slap you in the face like a sack of rotten crabs upon embarking on your epic quest is that Two Worlds looks like a PlayStation 2 game - and a PlayStation 2 game with remarkably weak, uninspired art direction, at that. Yeah, I guess we're probably not selling you on this one. Instead, they have created a game which fails to impress on almost every level - from the hackneyed, annoying dialogue and storyline, to the utterly dreadful graphics, through to the clumsy interface and completely tedious combat. Unfortunately, the team at Reality Pump who turned out Two Worlds seemingly missed that memo. ![]() ![]() If you're going to copy Oblivion, then at least that means that you're aiming for a certain standard of quality - a bar which has been set remarkably high by the development wizards at Bethesda. Now, simply copying a popular game isn't the world's most worthy goal in the first place, but that doesn't matter. The game sets out with a very clear goal - to be the next Oblivion. Which, despite a few really promising ideas, is just about exactly what Two Worlds turns out to be. The alternative is that you become another videogame violence statistic, with Jack Thompson carping on about the rampage you'll inevitably embark upon at one of those bloody awful Medieval Banquet tourist-trap nights. Close this tab in your browser, leave this review, and never, ever consider playing Two Worlds. If that paragraph made you want to stab me in the face (and frankly, we had to hide all the sharp objects in the room while writing it for fear of facial self-harm), then your path is clear. Verily, verily, thine developer should have to be some kind of knave to attempt such a release without great alteration to the very fabric of the game! All in all, you're in for a 65+ hours role playing epic.Forsooth, 'tis oft uttered from the mouths of knaves that to unleash a game upon a console is a much different endeavour to unleashing that self-same game upon the PC. The singleplayer game time (compared to the 45+ hours of TW2+PotFF) is easily extended by more than 20 extra hours (30+ if you choose the Master Difficulty). In addition to that many great mods by gifted modders from the Two Worlds 2 community are included. Also, there is no more hp regeneration of the hero in combat. The skill system has been revised significantly: higher level skills cost more skill points, a special, rather sinister “teacher” has to be paid in order to reach the really high skills levels and lots of skills, especially from the thieving arts, have additional skill effects now: Find extra loot with pick pockets, assassinate mid combat when attacking stunned enemies, especially with daggers, sneaky dodge attacks or disarm trap protected chests.Your enemies have learned new tricks, too: They refresh their health upon retreat, can take a last stand when severely wounded that regenerates their hitpoints in combat, have higher chances to resist crowd control effects and might even teleport to your position in a surprise attack.Ĭombat is more refined as special attacks cost stamina now (a heartbeat sound will warn you of low stamina) and only timed blocking allows you to recover stamina fast enough.
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